Stephan Lachnit

I'm 21 years old, live in Germany and study physics. I use Debian on a daily basis since 2018, and since 2019 I contribute to Debian in various ways. I'm mainly interested in packaging gaming tools for Debian (e.g. Piper, gamemode, Lutris, MangoHud, ...), but sometimes also some interesting Python Projects (e.g. Setzer). I'm a fan of Debian Sid, Meson, Python, systemd, and most of all clean lintian outputs ;)
I'm not a DD or DM, but I maintain a couple of packages.

Accepted Talks:

Simplifying copyright using SPDX IDs

When packaging bigger projects, Debian’s copyright files can get really messy, especially when licenses with long texts are being used, for example the Creative Commons licenses. While the debian/copyright file is technically human- and machine-readable, in practice this is not always the case. Using SPDX license identifiers, copyright attribution can be compressed, while being as precise as before, but easier readable for both humans and machines. In this talk I will give a short introduction into using SPDX and want to start a discussion about a possible copyright format 2.0 using SPDX license identifiers.